Steam Updated

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Steam Updated

Postby @B0FH » 25 May 2006, 08:42

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Graphics
Image Fixed occasional graphics artifact tearing run running on Nvidia 6800 hardware
Image Fixed mismatch of bumpmapped/non-bumpmapped surfaces in HDR
Image Fixed bug where mat_colorcorrection wasn't getting set properly on when running for the first time
Image Updated default configuration settings for some newer video cards
Image Fixed full-screen flicker bug when Alt-Tabbing out of fullscreen (particularly at high resolutions)

User Interface
Image Added progress bar state to print a description when the server changes levels
Image Show disconnect dialog when client connection times out
Image Fixed anti-aliasing on fonts
Image Fixed a memory leak in vgui
Image Fix for startup video not showing correctly if running fullscreen with desktop resolution less than or equal to 1024x768
Image Fixed bug where game would crash when taking a bug screenshot if the screen/window resolution was wider that 2048 pixels

Sound
Image Fixed sound initializing twice at startup in some cases
Image Optimized sound engine performance
Image Fixed a bug where machines without proper sound hardware and/or drivers would crash

SourceTV
Image Added SourceTV port and delay time to status output if SourceTV is active
Image Added new command net_status that shows more detailed information about total and average packet loss, latency, packets/sec and bandwidth
Image Added convar tv_autoretry 1 so relay proxies try to reconnect after connection crashed/timed out
Image Added convar tv_timeout to specify connection timeout limit in seconds
Image Improved spectator client dispatching, should be faster and balance better
Image Fixed SourceTV relays being unable to connect to sv_lan 1 servers
Image Fixed SourceTV servers reporting password restrictions
Image Fixed SourceTV bots joining game even if disabled
Image Fixed disappearing weapons in SourceTV
Image Fixed spectator chat not displaying on relay proxies
Image Fixed SourceTV crash during changelevel
Image Fixed command tv_record crashing relay proxies
Image Reduced SourceTV CPU requirements

Steam Media Player
Image Added Half-Life 2: Episode 1 Launch Teaser

Additionally, Episode One is still on for June 1st release, with promises of the 3 episodes made by VALVe (Forth one rumoured to be TRS) to be released by Christmas 2007 (So one guesses a Summer, Winter, Summer, Winter schedual). Here's what VALVe had to say about next weeks release:
Bellevue, WA, May 22, 2006 - Valve®, developer of the blockbuster series Half-Life® and Counter-StrikeTM, announced Half-Life® 2: Episode One has gone gold. Episode One is the first in a trilogy of episodes that will conclude by Christmas of 2007.

Half-Life 2: Episode One advances the 15-million unit selling franchise and launches the first in a new, three-part series that leads far beyond City 17. Half-Life 2: Episode One does not require Half-Life 2 to play, and will be available via Steam® and at retail stores in North America for just $19.95 on June 1st. Also included in Episode One is a first look at Episode Two, which will ship by year's end.

"Given the rapid changes in PC gaming, we expect episodic games will have the same impact on single-player gaming that Counter-Strike had on multiplayer," said Gabe Newell, president and co-founder of Valve. "The frequent releases of upgraded technology and new content works better for both consumers and developers, and is one of the key reasons Counter-Strike grew to be 80% of the online action market. We decided that a follow-up to Half-Life 2 delivered in 18 months with our first episode was more in tune with what our customers want than waiting 6 years for another monolithic product."

Episode One offers a new single player experience created by Valve, and is designed to be four to six hours in length. Stepping into the hazard suit of Dr. Gordon Freeman, you face the immediate repercussions of your actions in City 17 and the Citadel. Alyx Vance and her robot, Dog, will accompany you in your efforts to aid in the human resistance's desperate battle against the totalitarian alien menace of the Combine.

In addition to the new single player experience, two multiplayer games are included. And those who purchase Episode One will have free access via Steam (www.steamgames.com) to Half-Life 2: Lost Coast, the interactive technology demo that introduces High Dynamic Range lighting to the SourceTM Engine, Valve's award-winning game technology.
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