HL2: DeathMatch Update

All the latest News and important announcements related to Monkehs

HL2: DeathMatch Update

Postby @B0FH » 15 Jun 2006, 08:25

Been a long whilse, but here's an update to Half-Life 2's DM game.

Half-Life 2: Deathmatch
Image Players now respawn with a small amount of invincibility to prevent spawn camping
Image Weapon bindings can now be configured from the UI
Image Added a timeleft command
Image Added a mp_restartgame <time> command
Image Added a sv_report_client_settings command. If server logging is enabled, setting this server variable to 1 will log the cl_cmdrate command from the client's machine
Image Fixed an exploit with the shotgun reload
Image Fixed an exploit with the gravitygun being able to move objects very quickly
Image Fixed an exploit where certain players could hide and shoot from some objects
Image Fixed an exploit where players could move around very fast if they suicide with a box on their head

Happy fragging
I Have A Fully-Charged Cattleprob, And The Temprement Of A Bullsquid - Do You Want To Take Me On?
User avatar

@B0FH
Systems of Hull
Systems of Hull
 
Posts: 1254
Joined: 10 Apr 2005, 18:10
Location: East Yorkshire
Steam ID: b0fh
GfWL/XBoxLive ID: leb0fh

Re: HL2: DeathMatch Update

Postby The_B » 15 Jun 2006, 10:42

Image Fixed an exploit where players could move around very fast if they suicide with a box on their head

Happy fragging


:( I hoped I was the only person to have found that... :P
Image
User avatar

The_B
Moderator
Moderator
 
Posts: 1404
Joined: 17 Feb 2005, 14:29
Location: Hull, UK

Re: HL2: DeathMatch Update

Postby Jasamondo » 15 Jun 2006, 13:04

Half-Life 2: Deathmatch
Image Players now respawn with a small amount of invincibility to prevent spawn camping



Yay.

Some of the haxsploits sounded fun tbh.

Jasamondo
Spammer
Spammer
 
Posts: 1619
Joined: 23 Aug 2004, 13:51
Location: Kent, UK
GfWL/XBoxLive ID: WotDa


Return to News and Announcements

Who is online

Users browsing this forum: No registered users

cron